Earning Playstation a role in youth culture

Positioning PlayStation at the heart of the creative underground.

THE CHALLENGE

PlayStation sought to increase brand preference among a teen audience that is famously cynical towards traditional influencer marketing. The goal was to move beyond the transactional and re-engage the creative underground, proving that PlayStation is a brand built for and by the people who define modern youth culture.

Strategic brand partnerships (Bone Soda, Blast Skates and AGR)

100% positive sentiment across youth-led creative communities

500,000 organic views across partner channels

THE CULTURAL TRUTH

The next generation isn't inspired by brand ambassadors; they are inspired by the 'creator’s creator', the independent labels and collectives that set the pace for music, fashion and sport. To earn its place, PlayStation had to stop acting like a corporation and start acting like a partner, co-investing in the scenes that young people actually care about.

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THE CO-CREATION

We built Playable, a platform designed for high-impact brand partnerships with London’s most influential creative collectives. We bypassed traditional talent to broker strategic alliances with music collective Bone Soda, London skate icons Blast Skates, and the fashion label AGR.

By treating these independent brands as equal partners, we delivered a series of high-energy, co-branded outputs, from a limited-edition capsule collection and 3D animated avatars to an underground gaming tournament.

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THE IMPACT

The results proved that cultural depth beats surface-level reach. The programme achieved 100% positive sentiment and earned widespread coverage from titles that dictate taste. Most importantly, it established a blueprint for how a global tech leader can authentically collaborate with grassroots brands.

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